Edd Mann Developer

Building an optimal Pocket Cube (2x2x2) Solver using Rust/WASM and Three.js/React

Over the past couple of months I have been very interested in exploring how to efficiently visualise and solve a Rubik’s Cube. Coupled with my desire to experiment with Rust and WASM this felt like a great opportunity to blend the two. However, before solving a 3x3x3 Rubik Cube, I thought it would be beneficial to explore how to optimally solve a Pocket Cube first.