<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Blender on Edd Mann</title><link>https://eddmann.com/archive/tag/blender/</link><description>Recent content in Blender on Edd Mann</description><generator>Hugo</generator><language>en-GB</language><lastBuildDate>Fri, 16 Oct 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://eddmann.com/archive/tag/blender/index.xml" rel="self" type="application/rss+xml"/><item><title>Taking Mario Kart 64 to Silverstone</title><link>https://eddmann.com/posts/taking-mario-kart-64-to-silverstone/</link><pubDate>Fri, 16 Oct 2026 00:00:00 +0000</pubDate><guid>https://eddmann.com/posts/taking-mario-kart-64-to-silverstone/</guid><description>I built Silverstone as a Mario Kart 64 course with GPT 6.1 Sol in Codex cloud environments, then used Max Verstappen’s pole lap onboard to shape the scenery, corner by corner.</description></item></channel></rss>